Match Logo

Ideas for playing: Match Addition, Subtraction, Multiplication and Division

A good tip for getting the tiles into the tube: Stack all the tiles up, and slip the tube on from the top!

Game rules and game varieties for Match Addition, Subtraction, Multiplication and Division:

  1. Standard Match:
    Build memory span and develop mathematical skills! Play with the tiles either face-up or facedown on the table; vary the number of tiles used according to level of difficulty. When you find a Match (two matching tiles), say both the calculations and the answers out loud. One of the players might function as a controller who checks each of the other player's Matches. He or her might also use a calculator if necessary. This is a great way to include weaker students and to give them an important role in their group. Matches that are wrong should be put back out on the table.Spillere
  2. Mini Match:
    Select only some Matches from the box and play the standard way. This way you will get a much quicker game, which might be a good idea when you first introduce the game. You can also select only a few tiles with all of the following game variations.
  3. First past the post:
    Tiles are placed face-up on the table. One player selects a tile, holds it up and says the answer out loud. All the other players must now compete to find one or more matching tiles. The players receive one point for each matching tile, and the next in line holds up a new tile. The winner is the player with most points at game end.
  4. Pick & Pick:
    The tiles are places facedown on the table. All the players pick a tile and say the answers out loud, taking turns. The player with the highest numbered answer keeps his or her tile. The rest of the tiles are returned to the table and the game continues until all tiles are picked. The player with the most tiles at the end is the winner of the game.
  5. QuickBrain:
    One of the players is chosen as reader. The reader selects a tile at random and reads out the calculation. The first player to say the answer out loud wins the card. The player with most cards at game end is crowned the winner and QuickBrain.
  6. First to 100:
    The same rules as standard Match, but the answers give points. For example Match 2+2 and Match 1+3 give 4 points. New Matches won are added to the score and the first player to reach one hundred points is the winner. This game can also be played as "First to 0": The rules are the same as over, but every player starts with 100 points. The answers from the Matches are subtracted from each player's points. The first player to reach zero or who is closest to zero at game end wins the game.
  7. Match on time:
    Plat as usual. The winner of the game is the person with most Matches after a given time, for instance 10 minutes. Write down your individual statistic. Are you getting more Matches each time?
  8. Match with calculator:
    Play as usual, but you are allowed to use your calculator.
  9. Find the Match:
    Place all the tiles face-up on the table. Try to find Matches (two matching tiles) as fast as you can. Then sort the Matches from lowest to highest number according to the answers.
  10. Match as calculations:
    Pick one tile and make a calculation. Write it down or say the answer out loud. Repeat until all the selected tiles are calculated.
  11. Combo-Match:
    Select two or more boxes of Match, for example Match Addition and Match Subtraction. Mix them up and place the tiles face-up or facedown. Play as usual and keep your cool! You now have twice as many possible Matches. For instance 2+2 and 8-4 could make a new Match.
  12. Team-Match:
    Each team receives a Match-box and plays as usual, with or without a time limit. When all the Matches are taken, or the time is up, each team count their Matches. If a team finish the game before the time is up, they might start over. Which team has the most Matches? How many Matches did the class pick all together? Will your team pick more Matches the next time you play? Make a team statistic and maybe also a class statistic.
  13. Fake or Fact Match:
    Two or more teams stand ready in the middle of the classroom. Two chairs are placed at the end of the room, with notes saying "RIGHT" and "WRONG" placed on them. A reader gives out a fact, for instance "7 times 7 is 48". One person from each of the teams runs towards the chair he or her thinks is the right one. This is a fun game variation with lots of movement and laughs.
  14. Line of numbers Match:
    This is an activity for the entire class. You draw a line of numbers for instance at the blackboard. Each student is given/picks a tile. One by one the students now place their tile where it belongs in the line of numbers.