Game rules and game varieties for Match Fractions, Percentages and Decimals:
- Standard Match:
Build memory span and develop mathematical skills! Play with the tiles either face-up or facedown on the table; vary the number of tiles used according to level of difficulty. When you find a Match (two matching tiles), you can pick the tiles up from the table. You are not allowed to pick from the table unless you spot both matching tiles. Say the answers out loud while you pick.
- Mini Match:
Select only some Matches from the box and play the standard way. This way you will get a much quicker game, which might be a good idea when you first introduce the game. You can also select only a few tiles with all of the following game variations.
- First past the post:
Tiles are placed face-up on the table. One player chooses a tile, holds it up, and says the answer out loud. All the other players must now compete to find one or more matching tile(s). The players receive one point for each matching tile, and the next in line holds up a new tile. The winner is the player with most points at game end.
- Sort the Matches:
Use a set of all three games: Fractions, Percentage and Decimal. Place all the tiles on the table. Now sort the tiles in ascending order. Be aware of what strategies you use as you go along. This is a great way to understand the connection between fractions, percentage and decimal!
- Find 100%:
The goal is to find two or more tiles which will give a total of 100% / one whole. For instance, 50% and the tile with a half circle will be a 100%-Match. The fractions 3/4 and 1/4 and the decimals 0,75 and 0,250 are also 100%-Matches. With this game, you could also mix two or three boxes.
- Match on time:
Play as usual. The winner of the game is the person with most Matches after a given time, for instance 10 minutes. Write down your individual statistic. Are you getting more Matches each time?
- Match with calculator:
Play as usual, but you are allowed to use your calculator.
Select two or more boxes of Match, for example Match Fractions and Match Percentage. Mix them up and place the tiles face-up or facedown. Play as usual and keep your cool! You now have twice as many possible Matches. For instance 1/2 and 50% could make a new Match.
Play with all three boxes at the same time!
Each team receives a Match-box and plays as usual, with or without a time limit. When all the Matches are taken, or the time is up, each team count their Matches. If a team finish the game before the time is up, they might start over. Which team has the most Matches? How many Matches did the class pick all together? Will your team pick more Matches the next time you play? Make a team statistic and maybe also a class statistic.
- Fake or fact Match:
Two or more teams stand ready in the middle of the classroom. Two chairs are placed at the end of the room, with notes saying “RIGHT” and “WRONG” placed on them. A reader gives out a fact, for instance 1,75 equals 1 and 3/4”. One person from each of the teams runs towards the chair he or her thinks is the right one. This is a fun game variation with lots of movement and laughs.
- Line of numbers Match:
This is an activity for the entire class. You draw a line of numbers for instance at the blackboard. Each student is given/picks a tile. One by one the students now place their tile where it belongs in the line of numbers.
- Bonus tiles:
In all three boxes there are 20 bonus tiles. These tiles can be used to vary the game and increase the level of challenge. In the percentage box you will find two new matching picture tiles for the 10 most common percentages. In the fractions box there are 10 tiles mixed numbers and 10 tiles with improper fractions that match these (example:1 3/4 matches 7/4). In the decimal box you will find 20 tiles with whole numbers and decimals that match (example: 1,75 matches 1,0 + 0,75. The 20 bonus tiles in the fractions and the decimal box can be mixed together and can then be matched.
- Bonus tiles and picture tiles:
Pick one match of mixed numbers/improper fractions and/or whole numbers with decimals. Now find picture tiles that equal the match. For instance, 1 3/4 and 7/4 will in pictures equal:
- Make up a new way to play:
Hand out the game to a group of children and/or adults, and tell them that this game has no rules yet. Ask if they can think of a fun way to play the game. We love to get new ideas for our games, and we will be happy to put out your brilliant ideas on this page. Please send an e-mail to firstname.lastname@example.org